Saturday, May 29, 2010
Getting a level into Unity
This is part of the Rajin (Raw-yin) warehouse, a level that I have been working on with my friend Carrie. It is VERY close to being a playable level. Just need to convert the lighting you see here into the game engine.
Thursday, May 27, 2010
Finally Rigged!
After deciding I wanted to do a simple rig for my Mict Model.. I made a complicated one that took me several days to figure out.... >.<
BUT now he is rigged and ready to animate. I am eager to give him a fire based headdress, but with only 5 days left to have my demo reel and flat book made.. yeah we will see
Wednesday, May 26, 2010
Ah, creepy skeleton guy
Sunday, May 23, 2010
Thursday, May 20, 2010
No sleep tonight!
Wednesday, May 19, 2010
Matilda's Mallet-O-Malice
Yesterday while digging in the deepest and most frightening bowels of my harddrive, I found an old flash game that I made (about a year ago) And thanks to Carrie's help I was able to fix several bugs and post it on my website! find it at ctolich.com/downloads
Monday, May 17, 2010
Website?!
At long last I have remade my website... I am still learning the template manipulator... thing. I will admit I am not a website designer ^.^ BUT HERE IT IS!
ctolich.com
hehe please feel free to email me your comments.. again it is a work in progress.
ctolich.com
hehe please feel free to email me your comments.. again it is a work in progress.
Oooo Business card
After much head banging I decided on what I wanted the back of my business card to be. Originally I was told that the picture would be weird and to include my logo..... After 3 weeks of changing the design I finally gave up and went with my original idea. My business cards went to print today so no turning back now =)
Sunday, May 16, 2010
Saturday, May 15, 2010
Race to Portfolio -Ornithocopter
So here is another piece I intend to place in my portfolio. It is an Ornithocopter. In Second Life, my friend Aminom created the 3D structure and asked different texture artists to come up with different textured themes. SO I came up with this steam-punk ish texture.
I still am amazed with how Aminom is able to make such complex 3D models for Second life.
I still am amazed with how Aminom is able to make such complex 3D models for Second life.
Thursday, May 13, 2010
Race to get content! - Steam Valley
Race to graduate!
Ok.. SO I am suppose to graduate this June. I am now making a mad dash to create all the portfolio content I need for the big portfolio review day!
This guy should look a little familiar. It is a 3dModeled Mict. Hoping to have him detailed and Rigged by tomorrow evening.
He is just one of 10 projects I am balancing at the moment. Guess I better get cracking and finish some of them haha
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